Infiltration - Rooms

1st Floor Rooms

Biomedical Lab

šŸŸ¦ DF [3]

šŸ”“ TECH LOCK [3]

When this tech lock is destroyed, all agents in this room immediately retreat 2 rooms, if possible.

šŸ”µ INTERFACE

Return your agent card to the healthy side.

Board Room

šŸŸ¦ DF [1]

šŸ”“ TECH LOCK [5]

When this tech lock is destroyed, no agents can collect DF tokens from this room until the end of the round.

šŸ”µ INTERFACE

Collect up to 2 DF tokens from adjacent revealed rooms.

Brain Mapping Lab

REVEAL

Place the NPC "Tyrone Kent" face-up in this room.

šŸŸ¦ DF [4]

šŸ”µ INTERFACE

Randomly take 1 DF token from each agent in each adjacent room and add it to the available DF tokens in this room.

Conveyor Belt

ENTER

If you enter this room using your "Advance" card, immediately move forward to the next room.

šŸŸ¦ DF [2]

šŸŸ” LAB WORKER [4]

šŸ”µ INTERFACE

Remove the interface token from this room to draw 2 item cards.

Environment Simulator

šŸŸ¦ DF [2]

šŸŸ” LAB WORKER [3]

šŸ”µ INTERFACE

Advance 1 room, and play 1 action card.

HazMat Depot

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [6]

When this tech lock is destroyed, take the "Sludge" special card and place it in this room.

šŸ”µ INTERFACE

Remove the interface token from this room to draw 2 item cards.

Incinerator

šŸŸ¦ DF [2]

šŸ”µ INTERFACE

If your agent is not injured, turn your agent card to the injured side, and take any 1 card from the discard pile into your hand.

Infirmary

šŸŸ¦ DF [2]

šŸŸ” LAB WORKER [4]

šŸ”µ INTERFACE

Return your agent card to the healthy side.

Loading Dock

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [5]

When this tech lock is destroyed, increase the proximity dial by 10.

šŸ”µ INTERFACE

Escape the facility.

Locker Room

šŸŸ¦ DF [0]

šŸ”“ TECH LOCK [3]

šŸ”µ INTERFACE

Randomly take 1 DF token from each other agent in this room, and add it to your collection.

Motion Performance Testing Area

REVEAL

Increase the alarm tracker by 1.

šŸŸ¦ DF [5]

šŸ”µ INTERFACE

Discard 1 item card to move forward or backward up to 3 rooms.

Research Admin Office

REVEAL

Increase the alarm tracker by 1.

šŸŸ¦ DF [5]

šŸ”µ INTERFACE

Enter the secret room.

Security Station

REVEAL

Place the NPC "Officer Nelson" face-up in this room.

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [5]

šŸ”µ INTERFACE

Remove the interface token from this room to draw 2 items cards.

Showroom

REVEAL

Place the NPC "CSX-13" face-down in this room.

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [3]

šŸ”µ INTERFACE

Remove the interface token from this room to turn NPC "CSX-13" face-up in this room.

Surveillance Room

REVEAL

Increase the alarm tracker by 1.

šŸŸ¦ DF [2]

šŸ”µ INTERFACE

Remove the interface token from this room to reveal each adjacent room (if not already done) and break the tech lock in each room, if there is one.

2nd Floor Rooms

Assembly Line

REVEAL

Increase the alarm tracker by 2.

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [5]

šŸ”µ INTERFACE

Remove the interface token from this room to take 1 "Prototype" special card into your hand.

CEO Office

šŸŸ¦ DF [6]

šŸ”µ INTERFACE

Remove the interface token from this room to take the "Blackmail File" special card into your hand.

Computer Lab

šŸŸ¦ DF [6]

šŸŸ” LAB WORKER [4]

šŸ”µ INTERFACE

Remove the interface token from this room to remove the lab worker here.

Cybernetics Workshop

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [8]

When this tech lock is destroyed, increase the proximity dial by 10.

šŸ”µ INTERFACE

Remove the interface token from this room to exchange up to 3 of your DF tokens with 3 random DF tokens from the reserve.

Executive Elevator

ENTER

Increase the proximity dial by 2.

šŸŸ¦ DF [0]

šŸ”µ INTERFACE

Randomly return 4 of your DF tokens to the reserve, and escape the research facility.

Holo Conference Room

REVEAL

Increase the proximity dial by 10.

šŸŸ¦ DF [6]

šŸŸ” LAB WORKER [4]

šŸ”µ INTERFACE

Enter the secret room.

Neural Imaging Lab

ENTER

Add 1 DF token from the reserve to the available DF tokens in this room.

šŸŸ¦ DF [0]

šŸ”“ TECH LOCK [5]

šŸ”µ INTERFACE

Remove the interface token from this room to draw 2 items cards.

Neural Interface Workshop

ENTER

Increase the alarm tracker by 2.

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [4]

When this tech lock is destroyed, lower the alarm tracker by 2.

šŸ”µ INTERFACE

Remove the interface token from this room to draw 2 items cards.

Power Transformer

šŸŸ¦ DF [4]

šŸŸ” LAB WORKER [6]

šŸ”µ INTERFACE

Remove the interface token from this room to lower the proximity dial by 10.

Prototype Warehouse

REVEAL

Increase the alarm tracker by 1.

šŸŸ¦ DF [2]

šŸ”“ TECH LOCK [4]

šŸ”µ INTERFACE

Remove the interface token from this room to take 1 "Prototype" special card into your hand.

Research Station

REVEAL

Increase the alarm tracker by 3.

šŸŸ¦ DF [4]

šŸŸ” LAB WORKER [4]

šŸ”µ INTERFACE

Play 2 item cards from your hand.

Security Checkpoint

REVEAL

Place the NPC "James Harris" face-up in this room.

šŸŸ¦ DF [6]

šŸ”“ TECH LOCK [4]

šŸ”µ INTERFACE

Remove the interface token from this room to draw 2 item cards.

Server Farm

šŸŸ¦ DF [12]

šŸ”µ INTERFACE

Remove the interface token from this room to collect up to 4 DF tokens available in this room.

Vice President's Office

REVEAL

Place the NPC "Leah Bailey" face-up in this room.

šŸŸ¦ DF [6]

šŸ”µ INTERFACE

Remove the interface token from this room to draw 2 item cards.

Secret Rooms

Brain Scan Unit

ADVANCE

Enter the Holo Conference Room (if revealed).

RETREAT

Enter the Research Admin Office (if revealed).

šŸŸ¦ DF [8]

šŸ”µ INTERFACE

Remove the interface token from this room to draw 5 item cards, choose 2 to keep, and discard the rest.

Prototype Lab

ADVANCE

Enter the Holo Conference Room (if revealed).

RETREAT

Enter the Research Admin Office (if revealed).

šŸŸ¦ DF [8]

šŸ”µ INTERFACE [2]

Remove 1 interface token from this room to take 1 "Prototype" special card into your hard.

VIP Observation Lounge

ADVANCE

Enter the Holo Conference Room (if revealed).

RETREAT

Enter the Research Admin Office (if revealed).

šŸŸ¦ DF [8]

šŸ”µ INTERFACE

Secretly look at up to 3 face-down rooms without revealing them, and play 1 action card.