Remove all NPCs and lab workers from the room you occupy.
Discard "Bowie Blade" at the end of the round.
Place "Buckyballs" in the room you occupy.
Each time an agent enters this room, they are Delayed.
Increase or decrease the proximity dial by 10.
Discard "Call for Backup" at the end of the round.
Choose any revealed room, and remove 1 NPC, lab worker or tech lock from that room. Then, play your "Download" (or "Extract") card as though you were located in that room.
Discard "Circuit Talon" at the end of the round.
Remove 1 tech lock in the room you occupy. Then, play your "Interface" card.
Discard "Code Breaker" at the end of the round.
Play 1 action and 1 item card in any order.
Discard "Diesel" at the end of the round.
Place "Disrupter Laser" in the room you occupy, and remove all tech locks in the room.
Agents cannot collect DF tokens from this room.
Discard "Disrupter Laser" at the end of the round.
Take any 1 card from the item discard pile into your hand.
Discard "Duplicator" at the end of the round.
Remove 1 NPC or lab worker in the room you occupy or a revealed adjacent room.
Return "Flechette Pistol" to your hand at the end of the round.
Retreat 1 or 2 rooms.
Discard "Frictionless Slippers" at the end of the round.
Remove 1 NPC, lab worker or tech lock in the room you occupy, or in a revealed adjacent room.
Discard "Gauss Gun" at the end of the round.
Activate the INTERFACE function of each revealed adjacent room, in any order.
Discard "Guided Drone" at the end of the round.
Place "High-Capacity Wire" in the room you occupy.
Whenever an agent plays their "Download" (or "Extract") card in this room, they collect an additional 2 DF tokens from the server pool.
Place "Holo Projector" in the room you occupy.
Whenever an agent or NPC enters this room, they ignore all ENTER effects and item card effects, and continue their movement 1 room further, if able.
Collect 2 DF tokens from the server pool. Then, play 1 action card or 1 item card.
Return "Informant" to the box at the end of the round.
Advance 1 or 2 rooms, if possible, revealing each room as you go. Ignore any ENTER effects, item cards or special cards in each room you move through.
Discard "Jump Pack" at the end of the round.
If there are 2 or fewer DF tokens in the room you occupy, collect them all. Then, play 1 action card or 1 item card.
Discard "Live Feed" at the end of the round.
Return your agent card to the healthy side. Then, play 1 action card or 1 item card.
Discard "Med Tech" at the end of the round.
Remove 1 NPC or lab worker from the room you occupy. Then, play your "Download" (or "Extract") card.
Discard "Monoknife" at the end of the round.
Advance or Retreat 1 room. Then, if there is an NPC or lab worker in the room you occupy, play 1 action card or 1 item card.
Discard "Movement Tracker" at the end of the round.
Remove 1 NPC, lab worker or tech lock from the room you occupy. Also, play your "Interface" card.
Discard "Neuro Spike" at the end of the round.
Remove 1 tech lock from the room you occupy. Then, play your "Download" (or "Extract") card.
Discard "Phase Flux" at the end of the round.
Perform any or all of the following actions in any order:
Advance 1 room
Retreat 1 room
Play your "Interface" card
Discard "Qianju PT" at the end of the round.
Place "Remote Spyware" in your current room.
Whenever an agent enters this room, they must randomly add one of their DF tokens to those available in this room.
Increase or decrease the alarm tracker by 2. Also, play either 1 action card or 1 item card.
Discard "Secretaries" at the end of the round.
Place in the room you occupy, and perform the following at the end of the next Resolution Phase:
Remove all NPCs, lab workers and tech locks in this room and each revealed adjacent room. Injure all agents in this room, and discard "Semtex Charge".
Collect DF tokens from adjacent rooms as if you had played your "Download" or "Extract" cards in each of them.
Discard "Signal Boost" at the end of the round.
Remove 1 NPC "CSX-13" or 1 tech lock in the room you occupy.
Return "Sledgehammer" to your hand at the end of the round.
Choose an adjacent room.
Move your agent and all available DF tokens from your current room to the chosen room.
Discard "Slider" at the end of the round.
Advance to the nearest room occupied by another agent. Ignore all ENTER effects and item cards in play in those rooms.
Discard "Spring Whip" at the end of the round.
Advance or Retreat 1 room, then play your "Interface" card.
Discard "Stims" at the end of the round.
Play your "Interface" card and your "Download" (or "Extract") card in any order you choose.
Discard "Sub-Dermal Data Drive" at the end of the round.
Advance all agents in the room you occupy (except your own) 1 room, then play 1 action card.
Discard "Sub-Sonic Emitter" at the end of the round.
Perform 1 of the following actions:
Advance 1 room
Retreat 1 room
Play your "Interface" card
Play your "Download" (or "Extract") card
Discard "Utility Belt" at the end of the round.
Advance or Retreat 1 room. Then, play your "Download" (or "Extract") card.
Discard "Xpress O2" at the end of the round.